Currently, the Unity SDK adds 3 folders to
Unity has no method of specifying per-platform streaming assets, and as a result, all three of these folders are included in all built apps. This unnecessarily adds an extra 10MB to the final build.
The three folders seem to be nearly identical - can you guys please merge these folders?
As an alternative, pre/post build scripts could be used to move the resources back and forth between a temporary folder and the StreamingAssets folder before and after builds, but it seems like overkill when the folders are basically identical.