Unity SDK: Redundant Streaming Assets


#1

Currently, the Unity SDK adds 3 folders to /Assets/StreamingAssets:

affdex-data-3
affdex-data-ios
affdex-data-osx

Unity has no method of specifying per-platform streaming assets, and as a result, all three of these folders are included in all built apps. This unnecessarily adds an extra 10MB to the final build.

The three folders seem to be nearly identical - can you guys please merge these folders?

As an alternative, pre/post build scripts could be used to move the resources back and forth between a temporary folder and the StreamingAssets folder before and after builds, but it seems like overkill when the folders are basically identical.

Thanks


#2

Hi, yes, we’re aware of that issue, and plan to address it in our next SDK release for Unity.


#3

Awesome.

I feel like I should balance my nagging with some positivity:
The detector seems to be very responsive and accurate, so very happy about that.

Thanks =)