By Flying Mollusk
Nevermind is a biofeedback-enhanced adventure thriller game that takes you into the darkly surreal world of the subconscious.
As you explore the abstract world within the minds of trauma victims and solve the cryptic puzzles lurking within, a biofeedback technology monitors your moment-to-moment anxiety. If you let your fears get the best of you, the game will become harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.
Nevermind strives to create a haunting gameplay experience that also teaches you how to be more aware of your internal responses to stressful situations. If you can learn to control your anxiety within the intense realm of Nevermind, imagine what you will be able to do when faced with stressful moments in the real world…
Nevermind explores themes of psychological trauma and PTSD and seeks to not only engage, but to also educate players about trauma and potentially become a tool that may be used within a therapeutic context.
Get it on Steam!
by Spitfire Technologies, LLC
No need for referees in this staring contest! Play against your friends, family or someone new in this modern twist on the age old staring contest, where the game determines the winner - automatically!
Get it on iTunes, and the Google Play Store!
by MediaRebel, LLC
Video deposition platform MediaRebel, offers facial expression and emotion analysis through the use of artificial Intelligence to transform the way video depositions are evaluated, managed and shared by legal professionals. With the use of MediaRebel’s EmoProfiler, legal teams have the ability to identify and categorize the emotional state of witness testimony based on Affectiva’s emotion recognition technology.
MediaRebel’s automatization processes from upload to invitation from any device(s) allows for true collaboration and time savings to proven, unbiased and unfiltered emotional insight powered by Affectiva. No software is required to purchase or install and video content is shared privately through the MediaRebel Cloud.
By Shady Elyaski
Zut is a social network that allows you to share selfies with feeling to your friends. Feelings are bound to the location where you snapped your Zut. You can check the feelings of nearby people, see how friends are feeling and keep up with the geo-flow.
Get it on iTunes !
Smilophone converts your expressions into music. Hold your iPhone or iPad up so it can see your face, and the music will play. Happy faces make happy sounds, sad faces make sad sounds. Raise or lower your eyebrows to raise or lower the tone. Have fun and make music as beautiful as you are!
Get it on iTunes !
By Will Pheloung, Eric Walsh, Yihao Zhu, Luc Wong, Rob Bishop
You have lost the love of your life. Overwhelmed by grief, you sit by her tomb, flipping through the pages of the journal that chronicles your life together. So begins SYNC, an interactive visual novel designed in Unity using emotion recognition software from Affectiva. You assume the role of Alex, grieving the recent death of her lover, Ivy, in a car crash. Unable to move on, Alex can’t help but futilely imagine what she might done differently to prevent the fateful accident. Players advance the narrative by syncing their facial expressions with those of Alex. Eventually, Alex (and through her, the player) is faced with a choice: to accept her doomed relationship so she can begin to move on, or to reject her relationship and remain trapped in the past.
SYNC won “Best student digital game” at [Michigan State University(https://msu.edu/)’s meaningful play conference and the “Excellence in Innovative Narrative” award at RPI’s 2016 gamefest. You can download it from itch.io.
By Zachary Barryte
A demo made to showcase the Affdex SDK that smiles and laughs with the room. Animations, particle effects, and horrified bee screaming all become more delightful the higher the average happiness in the room is.
By Wild Blue Technology Facebook Twitter Instagram
Doors is a demo with the intent of showing game developers how a player’s emotions could change a game accordingly, making the game more immersive. By using a webcam and Affectiva’s SDK, the demo allows players to open doors based strictly on their emotions. The implication is made that it is possible for a player to go even further, manipulating major aspects of the game using emotional input.